Did Timetwister really need to be stronger? Did you really need to get essentially a whole new turn with seven cards in hand – something even Time Walk can’t reliably do? Did you really need to be able to combine it with multi-mana lands and generate more mana than you started with? Having said that, while it was one of the contributing factors for breaking Urza’s Saga Standard in half, I wouldn’t necessarily discourage it in casual play. ![]() I was quite shocked the first time I saw Time Spiral’s game text, and I’m still kind of at a loss to explain it almost 25 years later. Curiously, the same is now true of the expansion it appeared in (and now that Sagas are a regularly recurring thing, I’d be a little surprised if the same wasn’t soon true of The Brothers’ War). Time Spiral has a non-gameplay distinction that’s rare among Magic cards: it is the name of both a card and an expansion.
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